button layouts of input devices
button layouts of input devices
Controllers
controllers are the typical input device for consoles and vary from console to console. controllers come in many shapes and sizes but a typical controller would have
- 4 buttons located on the right side. these buttons perform basic functions and will do different things based of the game. in elden ring you can use your left most button to use items and heal.
- A D-pad located on the left side. the D pad is used mostly for fighting or platformer games due to it letting you move in 2D.
- 2 joysticks, each located on opposite sides. the joysticks are used typically in 3d games to see and move.
- A pause button. this button is used to pause games and can access other things in the game, this can include an inventory, options menu, setting's and other.
- A photo button. this button can let you take screenshots and save recordings.
- 2 bumpers, one on each side at the top of the controller. the bumpers are used in different ways in different games. in diablo your left bumper heals and your right bumper activates one of your spells whereas in elden ring the right bumper is used for light attacks and the left bumper is to use your weapon that is in your left hand.
- 2 triggers, located below the 2 bumpers. the triggers are used in games very differently. in shooter games the right trigger is to shot and the left trigger is to scope, whereas in diablo they can be used to activate your spells.
- a power button, located somewhere in the center of the controller. this is to turn on the controller.
the controller started very differently and evolved as games changed, controllers didn't have joysticks until the first 3D games came out and most controllers had more than four buttons, controllers also didn't start with triggers and were only given them when shooter games became better. the controller is a simple input device that works well with consols despite there PC compatibility.
keyboard
keyboards are the typical input device for a PC or laptop and keyboards have less variation in buttons comparatively to a controller. this is because keyboards aren't just used for playing games but they are also designed to be used for typing and other things. a keyboard has
- a button for every letter
- caps lock, shift, ctrl, alt and windows buttons
- f1-f12 buttons
- 0-9 number buttons
- enter, backspace and space keys
- arrow keys
- buttons for grammar
control schemes will vary from game to game, however most games will let you customise your control scheme.
A1 skill development
Status | In development |
Author | bushy2 |
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