narrative of my game
Narrative of my game
Status quo (beginning)
In the beginning of my story, everything seemed to be fine, the world was orderly, people were happy, and everything was as it should be.
Call to adventure (disruption and recognition of disruption)
During an expedition where scientists, archeologists and other important people were exploring deep tunnels and cave systems they discovered something... and had accidentally awakened it.
<span class="NormalTextRun SCXW81614331 BCX0" <they="" were="" lost="" that="" day,="" never="" being="" able="" to="" find="" their="" way="" out="" and="" survive<="" span=""> only one managed to it out alive, though they were never the same again, rambling on for hours at a time about monsters, beasts and Demons, lurking just out of sight in the darkness.</span>
Many people were called upon and asked if they would help with only a few volunteering to enter the depths.
Assistance
Before departure into the depths, they were all gifted something and sent on <span class="NormalTextRun SCXW81614331 BCX0" <their<="" span="">>span class="NormalTextRun SCXW81614331 BCX0"> way</span>
Departure
<span class="NormalTextRun SCXW81614331 BCX0" <they="" were="" sent="" in,="" hoping="" that="" there="" would="" be="" s<="" span="">>span class="NormalTextRun SCXW81614331 BCX0">something to find at the end of the tunnels</span>
Trials
<span class="NormalTextRun SCXW81614331 BCX0" <the="" heroes="" adventure="" through="" the="" caves,="" hiding="" from="" monsters="" that="" are="" lurking="" around="" every="" corner="" <="" span="">>span class="NormalTextRun SCXW81614331 BCX0">and running from them if they get caught whilst descending through the black caverns with nothing but a flashlight to light there way, collecting important items that help them get through it.</span>
Approach
<span class="TextRun SCXW81614331 BCX0" <the="" heroes="" see="" the="" awakend="" artifact="" being="" guarded="" by="" a="" monster="" of="" giant="" size.<="" span="">>span class="EOP SCXW81614331 BCX0" data-ccp-props="{}"> </span>
Crisis
<span class="TextRun SCXW81614331 BCX0" <the="" heroes="" are="" chased="" away="" and="" need="" to="" find="" a="" way="" around="" the="" monster="" destroy="" artifact="" <="" span="">>span class="EOP SCXW81614331 BCX0" data-ccp-props="{}"> </span>
Treasure
<span class="NormalTextRun SCXW81614331 BCX0" <the="" heroes="" destroy="" the="" artifact="" which="" destroys="" all="" monsters,="" collecting="" <="" span="">>span class="NormalTextRun SCXW81614331 BCX0">pieces for Research later</span>
Result (Repair)
<span class="NormalTextRun SCXW81614331 BCX0" <the="" heroes="" begin="" rushing="" back="" to="" the="" entrance="" of="" cave="" <="" span="">>span class="NormalTextRun SCXW81614331 BCX0">before it collapses and crushes them </span>
Return
<span class="NormalTextRun SCXW81614331 BCX0" <the="" heroes="" escape="" from="" the="" cave,="" <="" span="">>span class="NormalTextRun SCXW81614331 BCX0">barely alive and hand over the pieces of the artifact </span>
New life and resolution(new status quo)
<span class="NormalTextRun SCXW81614331 BCX0" <the="" heroes="" return="" to="" where="" they="" came="" from,="" <="" span="">>span class="NormalTextRun SCXW81614331 BCX0">not the same as when they entered but they know that they were responsibe for taking down something that could have been a world ending threat.</span>
A1 skill development
Status | In development |
Author | bushy2 |
More posts
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- Todorov's narrative theory, hero's journey and Propp's character theory.Oct 09, 2024
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