game company logo and positioning statement
Positioning statement
My game studio will be longsword games where we will attempt to create a wide variety of games that will be focused on 16–18-year-olds. The games that we would like to make would vary but the focus would be on roguelike games due to their action and replay-ability which makes them fun because of the hundreds of ways you can play.
<span class="NormalTextRun SCXW232148087 BCX0" <the="" games="" that="" we="" would="" produce="" <="" span="">>span class="NormalTextRun SCXW232148087 BCX0">would be challenging and fun due to the difficulty and complexity in the levels being fun to complete but also testing the players' skill.</span>
Games that we would create would cater for people who are 16 to 18 because it is difficult to get bored when there are many ways to succeed, unlike games such as COD or Overwatch where people need to play a certain way if they want to win.
A1 skill development
Status | In development |
Author | bushy2 |
More posts
- website mockup48 days ago
- characters i my game48 days ago
- narrative of my game48 days ago
- game mechanics48 days ago
- Pegi ratings57 days ago
- game controlls61 days ago
- button layouts of input devices61 days ago
- the purpose of a GDD62 days ago
- Todorov's narrative theory, hero's journey and Propp's character theory.63 days ago
- game audiences63 days ago