colour theory in games


Colour theory in games 

 

Developers of games will use colour theory as a way of helping and directing the player.  

Colour theory in games is used to represent different feelings and is used to show the player what they should or shouldnt do. 

 

Red represents danger and in games is typically used to represent the enemy. It is also used to represent danger, such as an HP bar turning red when you are at critical HP. However, some games use red to represent the player's HP bar like in Elden ring where red is used as the HP bar and as the main source of healing. 

 

Green is used to represent growth and healing; most games will have their healing be green for this reason, however some games may make green a negative colour with poison or status afflictions like dark souls were green typically means you are poisoned or about to be  

 

 Blue is used to represent security and safety, in most games that have a shield bar, the shield is represented by a blue bar, however some games may use blue as an energy source like how in Elden ring the blue bar is used to cast sorceries 

 

Yellow is typically used as a way of guiding the player towards happiness and safety, this is why in most games they use yellow paths to guide the player through, however yellow could also be used to signal to be cautious. 

 

Why do we use colour grading in games? 

We may use colour grading in games to help set the tone of a specific aria and help change the scenery mor discretely  

 

Colour grading can be used to help set the mood and make the player feel different ways about an aria that they would otherwise feel indifferent about. 

 

Why do we use it in games over movies? 

We use colour grading in games the same way we would use them in movies and that is to change the tone of a specific aria  

 

Examples 

  1. In Elden ring colour grading is used to make certain arias like Liernia of the Lakes appear more ominous and gloomier, making a first-time player confused and Maybe scared to venture through the fog, whereas arias like Limgrave and the Altus Plateau are maid Brighter and more saturated to show that those arias are nicer in the story of the game. 
  1. In Fallout 4 the game is constantly desaturated and the colours are dull, this is to show the destructive aftermath of the nuclear explosion. This is only untrue in the glowing sea where the place is bright green due to the nuclear waste buildup in that location  
  1. In For Honor the tones and saturation are toned down as <span class="NormalTextRun SCXW180027699 BCX0" <the="" tones="" and="" saturation="" are="" all="" toned="" down="" which="" makes="" the="" game="" appear="" mor="" realistic="" due="" to="" <="" span="">medieval ages typically depicted in tones of gray and brown with only a few other dull colours </span>